In collaboration with Anna Wojdecka.
PROBLEM
- High number of individuals suffer from paranoid & suspicious thoughts.
- Limitations on # of patients that can be treated:
- Long waiting queues.
- CBT delivered in face-to face sessions using pen & paper materials.
- Time-consuming , capacity to streamline.
- No patient empowerment outside the therapy room.
Working in the Helen Hamlyn Centre of Design (Healthcare lab) with partners from King's College London Institute of Psychiatry ,Sony Game developers and Original Breed.
INTERVENTION
Designing interactive interfaces in an Inclusive Human centric design process, alongside therapists and with constant iterations in 'live' testing with patients. The user interface is developed to cater for diverse and unique cognitive models across a wide demographic. In that context we are aim to:
- Provide digital & haptic interfaces alongside cognitive behavioural therapy (CBT) to empower both therapist and patients.
- Help patients to hang on to the benefits of the sessions using visual, audio & haptic interactions to allow patients to record/monitor their thoughts outside sessions.
- Promote healthy thinking habits through habitual, engaging and calming interactions.
- Develop innovative interactions through visualisation, digital interaction tools, animation, gaming and wearable tech.