Skia, 2015, During AcrossRCA workshops, a direct physical to digital portal in gaming More information here.
Aaliyah, 2015. Engaging children in multi-sensorial experiences through augmented reality. More information here.
Haptic Interfaces, 2015, Playful haptic interfaces to the public as a contextual and engaging way to introduce electronics to younger and older audiences, sponsored by SAM labs - Future of Work event, Selfridges + Now Play This, Somerset House. More information here.
Robots For Good, 2015, in collaboration with Wevolver - in Somerset House. Showing making of in open studio of a fully 3D printed robot, to be launched as an avatar for hospitalised children to enjoy outdoor activities. . More information here.
Gaming to Life, 2014, sponsored by Seagate, Creating a real-time live interactive gaming environment where children 'play' to control people and objects in their space
More information here.
Promethean, 2016. Teaching young teens about the relevance and application of creativity and its broader importance in life. More information here.